yazik.info Programming Opengl Programming Guide Pdf

OPENGL PROGRAMMING GUIDE PDF

Sunday, April 7, 2019


edition of the Programming Guide jumps right in, with shaders covered OpenGL programming guide: the official guide to learning OpenGL, version /. OpenGL programming guide: the official guide to learning OpenGL, versions and / Dave Shreiner; the Khronos OpenGL ARB Working Group — 7th ed. OpenGL Programming Guide (Addison-Wesley Publishing Company). Second Edition. The Official Guide to. Learning OpenGL, Version Silicon Graphics.


Opengl Programming Guide Pdf

Author:RAFAELA OLLIVIERRE
Language:English, Spanish, Indonesian
Country:Bahrain
Genre:Environment
Pages:629
Published (Last):31.01.2016
ISBN:294-4-16404-500-3
ePub File Size:23.49 MB
PDF File Size:15.71 MB
Distribution:Free* [*Register to download]
Downloads:41539
Uploaded by: GEORGIANA

Welcome to the website for the OpenGL Programming Guide (the "Red Book"). The latest release — the ninth edition — brings the most comprehensive. OpenGL library on Windows. .. Manual calculation of tangents and bitangents. . and gives you a great understanding of graphics programming. SceneKit及AR/VR的相关书籍. Contribute to XanderXu/SceneKit-AR-VR- information development by creating an account on GitHub.

The first five chapters present basic information that you need to understand to be able to draw a properly colored and lit three-dimensional object on the screen. It also presents a simple OpenGL program and explains essential programming details you need to know for subsequent chapters. You can control these transformations to show a particular view of a model. Lighting is an important topic, since objects usually don't look three-dimensional until they're lit. The remaining chapters explain how to optimize or add sophisticated features to your three-dimensional scene.

You might choose not to take advantage of many of these features until you're more comfortable with OpenGL. Particularly advanced topics are noted in the text where they occur.

OpenGL Programming Guide - The Official Guide to Learning OpenGL Version (6E) [pdf].pdf

You'll want to use this feature to increase the performance of your OpenGL program. One typical use for bitmaps is describing characters in fonts. Many marvelous effects can be achieved through texture mapping. You can use the buffers for such effects as hidden-surface elimination, stenciling, masking, motion blur, and depth-of-field focusing. It also explains the feedback mechanism, which allows you to collect the drawing information OpenGL produces rather than having it be used to draw on the screen.

GLUT is portable and it makes code examples shorter and more comprehensible.

Finally, an extensive Glossary defines the key terms used in this guide. To the question, "What's new in this edition? Texturing enhancements, including texture objects including residency and prioritization , internal texture image format, texture subimages, texture proxies, and copying textures from frame buffer data. Library Utility Toolkit.

GLUT is an increasingly popular windowing toolkit, which is well-documented and has been ported to different window systems. A section in Chapter 3 on the use of gluProject and gluUnProject , which mimics or reverses the operations of. The first edition's appendix on the OpenGL Utility Library was removed, and its information has been integrated into other chapters. Bug fixes and minor topic reordering.

Moving the display list chapter is the most noticeable change. This guide assumes only that you know how to program in the C language and that you have some background in mathematics geometry, trigonometry, linear algebra, calculus, and differential geometry. Even if you have little or no experience with computer-graphics technology, you should be able to follow most of the discussions in this book.

Of course, computer graphics is a huge subject, so you may want to enrich your learning experience with supplemental reading. Computer Graphics: Principles and Practice by James D.

Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes Reading, MA: Addison-Wesley, - This book is an encyclopedic treatment of the subject of computer graphics.

More download Options

It includes a wealth of information but is probably best read after you have some experience with the subject. Glassner New York: Design Press, - This book is a nontechnical, gentle introduction to computer graphics. It focuses on the visual effects that can be achieved rather than on the techniques needed to achieve them. Addison-Wesley Developers Press, , which is designed as a companion volume to this guide.

The Reference Manual provides a technical view of how OpenGL operates on data that describes a geometric object or an image to produce an image on the screen. It also contains full descriptions of each set of related OpenGL commands - the parameters used by the commands, the default values for those parameters, and what the commands accomplish.

Many OpenGL implementations have this same material on-line, in the form of man pages or other help documents, and it's probably more up-to-date. OpenGL is really a hardware-independent specification of a programming interface, and you use a particular implementation of it on a particular kind of hardware. This guide explains how to program with any OpenGL implementation. However, since implementations may vary slightly - in performance and in providing additional, optional features, for example - you might want to investigate whether supplementary documentation is available for the particular implementation you're using.

In addition, you might have OpenGL-related utilities, toolkits, programming and debugging support, widgets, sample programs, and demos available to you with your system. This guide contains many sample programs to illustrate the use of particular OpenGL programming techniques.

Addison-Wesley Developers Press, If you have access to the Internet, you can obtain the source code for both the sample programs and GLUT for free via anonymous ftp file-transfer protocol. The files you receive are compressed tar archives.

To uncompress and extract the files, type. The filename will be glut-i. Z , where i is the major revision number and j is the minor revision number of the most recent version.

OpenGL Programming Guide - The Official Guide to Learning OpenGL Version (6E) [pdf].pdf

Check the directory for the right numbers, then grab this file:. This file must also be uncompressed and extracted by using the tar command. The sample programs and GLUT library are created as subdirectories from wherever you are in the file directory structure.

Many implementations of OpenGL might also include the code samples as part of the system. This source code is probably the best source for your implementation, because it might have been optimized for your system. Read your machine-specific OpenGL documentation to see where the code samples can be found. It also explains the feedback mechanism, which allows you to collect the drawing information OpenGL produces rather than having it be used to draw on the screen.

In addition, there are several appendices that you will likely find useful.

GLUT is portable and it makes code examples shorter and more comprehensible. Finally, an extensive Glossary defines the key terms used in this guide. GLUT is an increasingly popular windowing toolkit, which is well-documented and has been ported to different window systems. An entire chapter on GLU tessellators and quadrics A section in Chapter 3 on the use of gluProject and gluUnProject , which mimics or reverses the operations of the geometric processing pipeline This has been the subject of frequent discussions on the Internet newsgroup on OpenGL, comp.

A much larger and more informative index Bug fixes and minor topic reordering. Moving the display list chapter is the most noticeable change. What You Should Know Before Reading This Guide This guide assumes only that you know how to program in the C language and that you have some background in mathematics geometry, trigonometry, linear algebra, calculus, and differential geometry.

Even if you have little or no experience with computer-graphics technology, you should be able to follow most of the discussions in this book. Of course, computer graphics is a huge subject, so you may want to enrich your learning experience with supplemental reading.

Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes Reading, MA: Addison-Wesley, - This book is an encyclopedic treatment of the subject of computer graphics. It includes a wealth of information but is probably best read after you have some experience with the subject. Glassner New York: Design Press, - This book is a nontechnical, gentle introduction to computer graphics. It focuses on the visual effects that can be achieved rather than on the techniques needed to achieve them.

Book Description

The Reference Manual provides a technical view of how OpenGL operates on data that describes a geometric object or an image to produce an image on the screen. It also contains full descriptions of each set of related OpenGL commands - the parameters used by the commands, the default values for those parameters, and what the commands accomplish.

Many OpenGL implementations have this same material on-line, in the form of man pages or other help documents, and it's probably more up-to-date. OpenGL is really a hardware-independent specification of a programming interface, and you use a particular implementation of it on a particular kind of hardware. This guide explains how to program with any OpenGL implementation. However, since implementations may vary slightly - in performance and in providing additional, optional features, for example - you might want to investigate whether supplementary documentation is available for the particular implementation you're using.

In addition, you might have OpenGL-related utilities, toolkits, programming and debugging support, widgets, sample programs, and demos available to you with your system. How to Obtain the Sample Code This guide contains many sample programs to illustrate the use of particular OpenGL programming techniques.

If you have access to the Internet, you can obtain the source code for both the sample programs and GLUT for free via anonymous ftp file-transfer protocol. Z The files you receive are compressed tar archives. The filename will be glut-i.

Z, where i is the major revision number and j is the minor revision number of the most recent version. Z This file must also be uncompressed and extracted by using the tar command.John Fuller Production Assistant: Their careful diligence has greatly improved the quality of this book.

Addison-Wesley, - This book is an encyclopedic treatment of the subject of computer graphics. Foley, Andries van Dam, Steven K. Style Conventions These style conventions are used in this guide: Thanks to Kay Maitz and Renate Kempf for document production support. The authors of this book have been deeply involved in the creation of OpenGL 4. Share your thoughts with other customers. Davis, Tom. If you have access to the Internet, you can obtain the source code for both the sample programs and GLUT for free via anonymous ftp file-transfer protocol.